Plugging some holes in the NVIDIA® texture fetch API, and making it less annoying to use in template code. More...
Functions | |
| __device__ int | sp::getTexWidth (cudaTextureObject_t tex) |
| Query the width of a texture object. More... | |
| __device__ int | sp::getTexHeight (cudaTextureObject_t tex) |
| Query the height of a texture object. More... | |
| __device__ int | sp::getTexDepth (cudaTextureObject_t tex) |
| Query the depth of a texture object. More... | |
| template<> | |
| __device__ float4 | sp::tex1Dfetch (cudaTextureObject_t tex, int x) |
| template<> | |
| __device__ float4 | sp::tex1DOffsetfetch (cudaTextureObject_t tex, int x, int xO) |
| Read from a 1D texture at an integer offset with offset addressing (API extension) More... | |
| template<> | |
| __device__ float4 | sp::tex2Dfetch (cudaTextureObject_t tex, int x, int y) |
| Read from a 2D texture using integer coordinates. (API extension) More... | |
| template<> | |
| __device__ float4 | sp::tex2DOffsetfetch (cudaTextureObject_t tex, int x, int y, int xO, int yO) |
| Read from a 2D texture using integer coordinates with offset addressing. (API extension) More... | |
| template<> | |
| __device__ float4 | sp::tex3Dfetch (cudaTextureObject_t tex, int x, int y, int z) |
| Read from a 3D texture using integer coordinates. (API extension) More... | |
| template<> | |
| __device__ float4 | sp::tex3DOffsetfetch (cudaTextureObject_t tex, int x, int y, int z, int xO, int yO, int zO) |
| Read from a 3D texture using integer coordinates. with offset addressing (API extension) More... | |
| template<> | |
| __device__ float4 | sp::tex1D (cudaTextureObject_t tex, float x) |
| Read from a 1D texture at a floating-point offset. More... | |
| template<> | |
| __device__ float4 | sp::tex2D (cudaTextureObject_t tex, float x, float y) |
| Read from a 2D texture using floating-point coordinates. More... | |
| template<> | |
| __device__ float4 | sp::tex3D (cudaTextureObject_t tex, float x, float y, float z) |
| Read from a 3D texture using floating-point coordinates. More... | |
Plugging some holes in the NVIDIA® texture fetch API, and making it less annoying to use in template code.
The NVIDIA APIs don't expose non-interpolating accessors for 2 or 3 dimensions, among other things. This additional flexibility is needed to implement speclib's TexTensor (which, unless you're porting legacy code, is probably the only sensible way to use these functions).
| __device__ int sp::getTexDepth | ( | cudaTextureObject_t | tex | ) |
Query the depth of a texture object.
| __device__ int sp::getTexHeight | ( | cudaTextureObject_t | tex | ) |
Query the height of a texture object.
| __device__ int sp::getTexWidth | ( | cudaTextureObject_t | tex | ) |
Query the width of a texture object.
| __device__ float4 sp::tex1D | ( | cudaTextureObject_t | tex, |
| float | x | ||
| ) |
Read from a 1D texture at a floating-point offset.
| __device__ float4 sp::tex1Dfetch | ( | cudaTextureObject_t | tex, |
| int | x | ||
| ) |
Read from a 1D texture at an integer offset.
| __device__ float4 sp::tex1DOffsetfetch | ( | cudaTextureObject_t | tex, |
| int | x, | ||
| int | xO | ||
| ) |
Read from a 1D texture at an integer offset with offset addressing (API extension)
| __device__ float4 sp::tex2D | ( | cudaTextureObject_t | tex, |
| float | x, | ||
| float | y | ||
| ) |
Read from a 2D texture using floating-point coordinates.
| __device__ float4 sp::tex2Dfetch | ( | cudaTextureObject_t | tex, |
| int | x, | ||
| int | y | ||
| ) |
Read from a 2D texture using integer coordinates. (API extension)
| __device__ float4 sp::tex2DOffsetfetch | ( | cudaTextureObject_t | tex, |
| int | x, | ||
| int | y, | ||
| int | xO, | ||
| int | yO | ||
| ) |
Read from a 2D texture using integer coordinates with offset addressing. (API extension)
| __device__ float4 sp::tex3D | ( | cudaTextureObject_t | tex, |
| float | x, | ||
| float | y, | ||
| float | z | ||
| ) |
Read from a 3D texture using floating-point coordinates.
| __device__ float4 sp::tex3Dfetch | ( | cudaTextureObject_t | tex, |
| int | x, | ||
| int | y, | ||
| int | z | ||
| ) |
Read from a 3D texture using integer coordinates. (API extension)
| __device__ float4 sp::tex3DOffsetfetch | ( | cudaTextureObject_t | tex, |
| int | x, | ||
| int | y, | ||
| int | z, | ||
| int | xO, | ||
| int | yO, | ||
| int | zO | ||
| ) |
Read from a 3D texture using integer coordinates. with offset addressing (API extension)